Thumbs Up for Mod
I understand why designers make their items no mod. I had someone
contact me a few months ago wanting my "larger two bedroom Bayou Shack".
Of course there IS no larger two bedroom Bayou Shake - LOL. You just
gotta love the possibilities of mod.
Mostly I am fine with no mod items; sometimes I toss them as they are
WAY TOO BIG for an average avatar. Some designers have resize scripts in
their no-mod items and that helps, certainly.
BUT -- and here is there kicker -- there is a new world on the horizon. Maybe a year or two out there, it is still beckoning.
The largest alarm bell ringing for SL citizens that are voicing their
concerns about migration is, "can I port my stuff over?". I have heard
that so many times it is getting bor-ing.
Now the new world isn't happening next week, and logically I can only
conclude from an historical perspective that content creators will be
the bulk of the first wave of immigrants. It is likely (no guarantee)
that the folks that MAKE our stuff won't be quite as concerned about
importing their inventories. For many -- in a pinch -- they can make
what they need. I have done that on two worlds where it was make it or
do without.
But there are still the everyday Joe folks, the ones that will follow
when the world is a bit more filled and perhaps a bit more stable. And
that brings us back to the MOD issue.
Now Ebbe (our current CEO) has stated that mesh will have no problem
moving (or copying - that isn't still to clear although I did ask) items
to the new grid. BUT -- and there is of course a but, both scripts and
animations as well as our avatars will be VERY different. That leaves us
with broken goods.
Not everyone in SL know how to build or even cares; I get that. But many
do. And if the items are MOD, folks can add new animations and
simplistic code (maybe not 32 choices of sits but just a few favorites)
to their items and still have them usable.
So in the spirit of colonization (a thought I embrace from the SL
forums) I suggest that designers start to think about the future. The
people that are fixated on moving THEIR STUFF over to the new grid will
most likely not be buying no mod (or even no copy) items. I don't know
this of course and I personally don't care. But judging from the
thousands (yes a busy reader these days) of comment I have read --
that's pretty much the theme.
My favorite designers all make mod-copy items. I seldom change them
except for size. So I urge designers to start thinking about their
permission systems; it might make a difference in their sales --
especially as we get closer to an unveiling of SL 2.0.
This entry was posted on Sunday, June 29, 2014 at 8:44 PM. You can follow any responses to this entry through the RSS 2.0. You can leave a response.
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