Mesh Content Creation in SL 2.0 Next Gen

NOTE that there are very differing reports relating to the info I referred to earlier. I have not found THE SOURCE of this info although I have been looking. So when found (hopefully) I will reference.  

MEANWHILE, my personal thought is that while those with Maya abilities will be FIRST on the scene simply for convenience of using the same program as The Lab, those using other programs will have the ability LATER. That only makes sense. Any other choice certainly seems to be retail suicide and since some sort of "tax on goods" is on the table, definitely not a smart move.

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LATER:  
After some research I found the original talk that folks were reporting on, or in some cases misreporting.  So, I suggest that if you are interested you listen for yourself.  The 39 minute mark starts the info on the new platform. The YouTube link is here.

Mentioned in the talk, INWORLD BUILDING TOOLS are in the plan -- reported as NOT being a feature by someone :D.   3rd party tools integration is high on the list as is "easier dressing" (had to smile at that).  After the initial ALPHA stages, other third party 3D tools WILL BE SUPPORTED. 

A new program of AutoPay is in the works so that money can move out of Second Life  "in hours rather than days".   Lots of testing in the works apparently. 








Identity Crisis


Info on the status of The Next Generation SL (2.0) is pretty sketchy these days. I have found some breadcrumbs but nothing that I can call "facts".  

If you missed Inara Pey's article from last month (and I did) it is well worth a look, INCLUDING the comments (always interesting if seldom always accurate :D). 

I do have a couple of thoughts on the responses to her well thought out and documented post.  They are simple and I will be brief (well for me).

OpenSim cannot compare with Second Life except perhaps for Windlight settings and framerates. Honestly, there is VERY little content. There are definitely some good designers in OS, scattered amongst the grids with many on their own grid. But while they (and I) make our content and our own world, much isn't available to the general populous. 

It is very much (VERY MUCH) like going back in time to early SL days. So you have a $5 a month sim (I do), BUT unless you can make your own goods, it cannot compare to Second Life.  I have a tiny wardrobe there and still probably one of the best in OS. 

Kitely is filling a gap nicely and some mesh clothes and hair makers have put up goods for export, HOWEVER --- the people complaining about costs should note that those really nice items can be up to ten times the cost of the equivalent in SL.  So, cheap land? Little and very expensive good content. It is a trade off. For some folks it works; for others it would definitely not. 

And now to what my post was going to be before I found Inara's article.

[Note: photo of new skin and info removed by request of the creator. Sorry as this makes less sense :D ]

It has been officially stated that TNG avatars will be much better than our over a decade old models. Most folks are reading that as mesh with a better skeletal structure so that we could actually sit with our knees up and not look like we are folded in half.

Mesh bodies are becoming commonplace in SL and happily I found my favorite last month, Lara by Maitreya. My head is still the same one I started out with seven plus years ago. I did however get a new skin recently courtesy of Skin Fair 2015. It is a lovely and beautifully made skin and quite impressive. I have been wearing it on and off for about a week.

And even though I know it is SO much better then the skin I have been wearing for two years, I am having a difficult time switching permanently. Now, why is that?

Do we get a picture of our pixel selves that we dare not change in case we would lose our identity?  I think that must be partially true, at least for some of us. I look completely different in OpenSim. Well my shape is the same but that is all. I look very different in Inworldz and the pattern holds true for all the grids I joined and then left over the summer and fall.

And STILL, even though I feel just fine and "me" on OpenSim, I am hesitant to make a switch in Second Life. I am wondering how the new avatars will influence the general populous of SL 1.0 and their decision to move or share both worlds. It is an interesting phenomena to watch -- and I will be.  


The Reality of Virtual

Virtual relationships have been on my mind of late. With the opening of High Fidelity on the horizon and the possibilities of better communication tools within the software, I ponder over where the changes will lead. Friendships, romance, lust and love are all likely to take a turn as the pixel world comes closer to the carbon based one.

We know that lasting relationships are made within our virtual landscapes; I have several friends who have been living combined partnership lives for many years. A few have even joined households across the miles to live together on land as well as on the computer. They still however meet in the virtual world as they need the avatar connection for balance.

It is easy to slip from a virtual to real life relationship. IMs turn to emails, voice chat turns to phone calls. And there you are; reality within the virtual.

I remember my mother telling me that you couldn't go back once you had "slept with a boy" (we were all so politically correct back then). That insight was incorrect; I know that now -- or perhaps we have simply evolved a bit. Still, it seems more difficult to put ourselves back into virtual only mode after we have shared a more complex relationship in the two different worlds.

Pixel pairings don't always last. They are one step removed from the start and come with built in disguises. Just like corporeal affairs, computer counterparts take time to unfold.  Who is behind the keyboard? Who is under the skin?

We ARE the same people in both places. We may look different, we may even have a different backstory, but our intrinsic components are the same. Things like integrity, trustfulness and mores don't change. The new virtual world enhancements will likely speed that unveiling.

So where does this leave us with the changes in virtual on the horizon? I suspect the dividing lines will blur even more. It may be difficult to find our footing. It may be even harder to differentiate between what is real and what is imagined.

If it feels real; it is real.