Ebbe Speaks on Sansar

screenshot from the autodesk.com website

In a recent video Ebbe talks more about Project Sansar. There were a few tiny new breadcrumbs of news as well as some reiteration of previously revealed behind the scenes info. Things still seem to be a year away for the general public folks with some handpicked intrepid testers joining the team soon.

A few snippets of conversation seemed to be contradictory, but then we are looking in from the outside. The theme more of a platform - less of a world was echoed once more.

What interested me most as a content creator was a passing comment about building in Maya and publishing directly into Sansar.  This said alongside a comment about making the creation process easier.  Seemingly a dichotomy? Again, difficult to say from our outsider perspective.

In earlier reports Blender and other 3D softwares were to be supported eventually and hopefully this is still true. If not, the creator base will definitely be  shifted.

I looked up the cost of Maya. I have no plans to learn or purchase, but as I remembered the price was a hefty one. The license fee software will only be a monthly or quarterly charge in the future ($123 a month currently) with no perpetual license available.

That means instead of paying high prices for land, content creators might be spending that money in order to access the tools needed for Sansar. A larger cut of sales will be going towards paying for the platform; that seems to be a certainty as the plan is repeated often.

There was no longer a mention of tools for inworld building, but could there possibly be an integration with Maya for inworld use?  That would level the playing field just a bit. At the moment it is the only answer I can come up with that blends the revealed parts of the puzzle. 

In the meantime I will just be working on my Blender skills, content with the VR worlds I presently call home.


  1. gravatar

    # by Inara Pey - August 8, 2015 at 9:22 AM

    The Lab are looking at in-world building tools. There are already basic tools for editing the (voxel-based) terrain, and there have been nods towards voxel building tools by both Ebbe Altberg and Don Laabs (Danger Linden), but this is not a given at this point - they may opt for other tools entirely.

    If you're interested, I have a (hopefully) comprehensive summary of core information provided on Sansar through up until the July 2015. I'll likely be producing future such summaries, probably on a quarterly basis until such time as the new starts flowing more freely.