People Are Saying

I started this research expecting to find a few interesting articles. Along the way I discovered this one from PC World, mostly concerning Oculus and both SL 1.0 and the New World. If you read carefully -- not even between the lines -- there is a host of newish and confirming statements by our current fearless leader.

http://www.pcworld.com/article/2452653/how-the-makers-of-second-life-are-using-vr-to-build-the-next-generation-of-virtual-worlds.html




An article about how the new platform might influence the future and the current state of Second Life 1.0 and Open Sim and a recent  newbie travelogue.

I can't say I agree with these articles all that much.

As a content creator and consumer I am not worried about the issues spoken about in the first article.


And comments from people who have only spent a very few hours on the grid are not exactly "in the know" from my point of view. Those that have lived in Second Life for many years understand there is much more than sex clubs and really childish 2003 builds; we obviously have a different view of he world.

Still, in the spirit of historical time frame, here are some thoughts

http://www.hypergridbusiness.com/2014/07/second-life-v2-shows-product-thinking-at-linden-lab/

http://venturebeat.com/2014/08/02/second-life-has-devolved-into-a-post-apocalyptic-virtual-world-the-weirdest-thing-is-how-many-people-still-use-it/




A press release concerning skilled gaming in Second Life (deadline for implementation has been changed to Sept 1).

http://prurgent.com/2014-07-30/pressrelease354591.htm