The Creative Chain Project
Creative woes. We all have them. Even it is as simple as what's to make for dinner. The previous post centered around creativity and consumerism (or lack thereof).
When you feel yourself in a box, the best way out is a plan. Enter the Creative Chain Project.
No I am not trying to start a movement, run for public office or even get a pat on the back. I am just here to present ONE way some folks are working their way out of a slump.
In some ways this reflects an idea from the Linden Endowment for the Arts project where one artist would make a build and then another would follow them and add to (with the ability to tear down) the previous build. While it was an interesting experiment, there weren't enough folks to keep it going -- perhaps because artists ARE very connected to their creations and rightfully so.
But this project is a house, not symbolic pieces of our souls. Here is our plan. If it sparks your interest, get your own group together. The project doesn't need to be a house. Any complex creation will do.
As instigator I started the ball rolling, sending a Firestorm oxp file (right click, save as, backup) of one of my old but popular builds. All prims, I sent without textures. So the starting point was set.
Next it has gone to a long time friend now retired from building but long ago and far away a well known creator. She is redoing the style some (enlarging I hear which will most likely elicit a round of applause for some folks) and adding all new textures. Walls are moving, windows being added -- you get the idea. And since she has just moved to a free quarter sim plot on Open Sim she is happy to be building "her house.
From there it goes to a texturing friend who will add extra depth to the chosen textures and make normal and specular maps and add them (bless her).
Then on to a mesh maker who will add a few embellishments and details and turn the build into a one piece mesh.
Then back to me who will TRY and get the physics to work in Second Life (grrrrrr). The original build will likely never make it to the SL grid because textures being used are in part from CG Textures and that is illegal from both The Lab and CG textures point of view. If I get physics to work without too much pain, I might make all new textures OR perhaps put the old ones back on -- now that's an interesting thought.
The logistics are a little tricky as different folks are working on different grids but happily we have ways to save our builds back to our computers now and can email files or meet on grids we share and hand them over that way.
So that's our plan. Who knows how it will work out. But it is a plan and moving forward is almost always good.
This entry was posted on Monday, November 3, 2014 at 10:04 AM. You can follow any responses to this entry through the RSS 2.0. You can leave a response.
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